Controls
Wildoria uses an AZERTY keyboard layout by default. The controls below reflect the current Early Access v0.0.2. Press P to toggle between free-look camera and player mode.
Camera Modes
Free-look Camera (default)
The camera flies freely through the world without terrain collision. Useful for exploring and admiring the scenery.
Player Mode
A first-person player controller with terrain collision, sprint, and jump. The camera is at eye height (1.6 m) on a player body (1.8 m tall).
Movement & Camera
| Action | Key | Description |
|---|---|---|
| Move forward | Z / W | Move forward (AZERTY: Z, QWERTY: W) |
| Move backward | S | Move backward |
| Move left | Q / A | Move left (AZERTY: Q, QWERTY: A) |
| Move right | D | Move right |
| Sprint | Shift | Movement speed ×4 (60 m/s instead of 15 m/s) |
| Jump | Space | Jump (player mode only) |
| Rotate camera | Right-click + drag | Orient camera (yaw/pitch) |
| Toggle mode | P | Switch between free-look and player mode |
Terrain Interaction
| Action | Key | Description |
|---|---|---|
| Destroy voxel | Left-click | Mine the targeted voxel with progressive damage. Each hit reduces voxel health until destruction. Range: 8 m. |
| Place voxel | Ctrl + Right-click | Place a block on the targeted face. Checks for player overlap. Range: 8 m. |
| Regenerate voxel | R | Restore health of the targeted voxel |
Tip: When a voxel is destroyed, colored debris cubes fly off and bounce on the terrain before disappearing.
Debug & Utility
| Action | Key | Description |
|---|---|---|
| Toggle debug overlay | F1 | Show/hide FPS, position, chunk statistics, and active camera mode |
| Screenshot | F12 | Capture screen in 4K (3840×2160 JPG, saved to user://) |
Camera Details
Free-look Camera
A free-look Camera3D with no collision detection. It flies freely through the world without terrain collision. Field of view: 70°. Far clip plane: 2000 m.
Player Camera
A first-person camera at eye height (1.6 m) on a player body (1.8 m tall). Uses voxel-based collision: MoveAndSlide with auto-step (0.5 m), ground height detection, and sphere tracing for falling. Jump with Space.