Controls
Wildoria uses an AZERTY keyboard layout by default. The controls below reflect the current Early Access prototype.
Movement & Camera
| Action | Key | Description |
|---|---|---|
| Move forward | Z | Move camera forward |
| Move backward | S | Move camera backward |
| Move left | Q | Move camera left |
| Move right | D | Move camera right |
| Sprint | Shift | Movement speed ×4 (60 m/s instead of 15 m/s) |
| Rotate camera | Right-click + drag | Orient camera (yaw/pitch) |
Terrain Interaction
| Action | Key | Description |
|---|---|---|
| Destroy voxel | Left-click (hold) | Deal 25 damage per hit to targeted voxel (100 HP = 4 hits to destroy). Range: 8 m. |
| Place voxel | Middle-click | Place a dirt voxel on the targeted face. Range: 8 m. |
| Destroy (alt) | E | Destroy via keyboard (same as left-click) |
| Place (alt) | A | Place via keyboard (same as middle-click) |
Tip: Only the Dirt voxel type can be placed in the current version. More materials will be added in future updates.
Debug & Utility
| Action | Key | Description |
|---|---|---|
| Toggle debug overlay | F1 | Show/hide FPS, position, and chunk statistics |
| Force re-mesh | F2 | Force re-meshing of all visible chunks |
| New world | R | Regenerate the world with a new random seed |
| Screenshot | F12 | Capture screen in 4K (3840×2160 JPG, saved to user://) |
Camera Details
Free-look Camera
The current camera is a free-look Camera3D with no collision detection. It flies freely through the world without terrain collision. Field of view: 70°. Far clip plane: 2000 m.