WILDORIA
An open-world voxel action-RPG. Explore a procedurally generated universe with 10 biomes, dynamic weather, living wildlife, and infinite terrain.
Early Access v0.0.2
Voxel Engine
Welcome to the Wildoria Wiki
This wiki covers what you need to know about Wildoria's Early Access prototype — controls, biomes, world features, and the latest changes.
Status: Wildoria is in Early Access. The voxel engine is fully functional with a player character, weather system, flying insects, and spatial audio. Gameplay systems (combat, inventory, quests) are not yet implemented.
Play Wildoria
Try the latest Early Access build directly on Itch.io.
Quick Links
Getting Started
Learn how to launch the game and configure your setup.
Controls
Full list of keyboard and mouse controls.
Biomes
Discover the 10 biomes that make up the world.
World Features
Day/night cycle, weather, insects, clouds, stars, trees, water, lava and more.
Gallery
Icon and screenshot gallery for biomes, trees, tools and more.
Changelog
Version history and known limitations.
Key Features
Infinite Voxel World
Procedural terrain generated from a world seed. New land streams in as you explore.
10 Biomes
Greenlands, Plains, Forests, Jungles, Snowlands, Mountains, LavaLands, Desert, Swamp, and Oceans — each with unique terrain, vegetation, and colors.
Dynamic Day/Night
5-minute day/night cycle. Voxel sun and moon with 8 phases, 11 real constellations, Polaris, and shifting sky colors.
11 Tree Styles
Pine, palm, baobab, cactus, mangrove and more — each favoring different biomes with unique shapes and fruits.
Living Weather
4 weather states (clear, cloudy, rain, storm) with GPU rain, lightning, 20 flying insect types, and 8 ambient particle effects.
Player & Voxel Editing
First-person player controller with sprint and jump. Mine blocks with progressive damage, build with Ctrl+right-click, and watch debris bounce.
Water & Lava
Oceans with dynamic water levels, underwater visual effects, altitude fog, liquid lava that emits light, and transparent ice in Snowlands.