WILDORIA

An open-world voxel action-RPG. Explore a procedurally generated universe with 10 biomes, dynamic weather, living wildlife, and infinite terrain.

Early Access Early Access v0.0.2 Voxel Engine

Welcome to the Wildoria Wiki

This wiki covers what you need to know about Wildoria's Early Access prototype — controls, biomes, world features, and the latest changes.

Status: Wildoria is in Early Access. The voxel engine is fully functional with a player character, weather system, flying insects, and spatial audio. Gameplay systems (combat, inventory, quests) are not yet implemented.

Play Wildoria

Try the latest Early Access build directly on Itch.io.

Quick Links

Key Features

Infinite Voxel World

Procedural terrain generated from a world seed. New land streams in as you explore.

10 Biomes

Greenlands, Plains, Forests, Jungles, Snowlands, Mountains, LavaLands, Desert, Swamp, and Oceans — each with unique terrain, vegetation, and colors.

Dynamic Day/Night

5-minute day/night cycle. Voxel sun and moon with 8 phases, 11 real constellations, Polaris, and shifting sky colors.

11 Tree Styles

Pine, palm, baobab, cactus, mangrove and more — each favoring different biomes with unique shapes and fruits.

Living Weather

4 weather states (clear, cloudy, rain, storm) with GPU rain, lightning, 20 flying insect types, and 8 ambient particle effects.

Player & Voxel Editing

First-person player controller with sprint and jump. Mine blocks with progressive damage, build with Ctrl+right-click, and watch debris bounce.

Water & Lava

Oceans with dynamic water levels, underwater visual effects, altitude fog, liquid lava that emits light, and transparent ice in Snowlands.